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Runeth

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Devlog

  • News! #1
    December 13, 2025 by Opposing Studio
    1
    #beta, #news
    Hello gamers, Update 0.5 will be the best one by far. As shown in the very first screenshot, I'm adding procedural generation as well as introducing a voxel style so that the game has a new look. The... Continue reading
  • 0.4 Getting Somewhere
    December 13, 2025 by Opposing Studio#major update, #beta
    Okay, this one is good. We now have a shader for the game that gives it an old look, similar to the PlayStation One. Yet, there is still a lack of gameplay. You can still try the current item system,... Continue reading
  • 0.3 Hotfix #2
    December 12, 2025 by Opposing Studio#hotfix, #beta
    Okay. This is the second hotfix, giving you some play (not really gameplay yet, but whatever). The reason I'm dubbing this a hotfix instead of a major update because you actually have a fpc (first-per... Continue reading
  • 0.2 Hotfix #1
    December 12, 2025 by Opposing Studio#hotfix, #beta
    This Hotfix was designed to fix the main menu's file-not-found bug, though there is still no gameplay. Given that the game is technically runnable, you just can't play it... Continue reading
  • 0.1 The beginning
    December 12, 2025 by Opposing Studio
    1
    #beta
    Hello, people who may be reading this, This is the first publicly available version of Runeth, dubbed 0.1 Pre-Classic. I'm really excited to release this beta version of the game because it gives an i... Continue reading
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