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Runeth
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I'm back
March 08, 2026
by
Opposing Studio
Hello fellow gamers, I've been working really hard recently because this has happened many times, and at this point, I sound like I'm really struggling, so I stopped with the engine hopping, and I'm p...
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I'm sorry
February 12, 2026
by
Opposing Studio
Good morning Gamers and Game developers, Today is a terrible day for Runeth. And I am truly sorry. Basically while I was testing runeth and getting ready to publish and export when I accidentally dele...
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BIG NEWS #2
January 18, 2026
by
Opposing Studio
#no-ai
AI NO MORE! After the engine switch, all game assets and content are completely free of AI. I have made sure any assets associated with the gameplay are removed and replaced, as well as all code. This...
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BIG NEWS #1
January 17, 2026
by
Opposing Studio
Hello gamers, This is a big one. We are going to switch to a Godot-based engine called "RPG in a box - made by Justin Arnold", which is a really cool engine, given it's only made in godot. Now I alrea...
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I'm accepting volunteers!
January 17, 2026
by
Opposing Studio
#Volunteer
Opposing Studio is looking for volunteer contributors to help with Runeth . We’re currently seeking help with sound design, voxel modeling (Blockbench or MagicaVoxel), and art/texturing. All contrib...
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News #6 - We're on IGDB!
January 17, 2026
by
Opposing Studio
#IGDB, #News
Hello Gamers, We're now on IGDB! I'm really excited to announce that since I've always dreamed of one of my games being, well. Published onto a big website (not saying itch isn't a big website), but y...
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0.5 RC-2
January 09, 2026
by
Opposing Studio
2
#Beta, #0.5
Hello Gamers, I've done a lot with this one, like; - Added fog back - Added small hills for depth - A portal to reset the level under the map (Used as a workaround for falling through the map) - A sec...
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News! #5
January 07, 2026
by
Opposing Studio
2
Hello gamers, It's been a while, and I want to address some things. I haven't had time to work on it since Ive been on holiday. Development is continuing today, so updates are coming soon...
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News! #4
December 22, 2025
by
Opposing Studio
#beta, #0.5, #unity
This is a sad one. Unfortunately, after testing, I've decided to hold off on making Mac versions of the game until I learn how to set it up correctly. Older Godot versions of the game will still work...
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News! #3
December 22, 2025
by
Opposing Studio
#Beta, #0.5
Hello again, Today is already packed update wise like how we are expanding from a simple block to a base world template Some new things that are coming are terrain (not generated yet unfortunately), a...
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0.5 RC-1
December 22, 2025
by
Opposing Studio
1
#beta
Okay, now after careful consideration, I've decided to no longer make an engine for the game, as that would take too long. I'm now using Unity 6 to make the game due to the engine stuff I talked about...
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News! #2
December 18, 2025
by
Opposing Studio
#beta, #news
Hey, quick update. I’ve been quiet for a few days, but I’ve been thinking a lot about the direction of the game. Long story short: I realised I was over-engineering things way too early. Procedura...
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News! #1
December 13, 2025
by
Opposing Studio
1
#beta, #news
Hello gamers, Update 0.5 will be the best one by far. As shown in the very first screenshot, I'm adding procedural generation as well as introducing a voxel style so that the game has a new look. The...
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0.4 Getting Somewhere
December 13, 2025
by
Opposing Studio
#major update, #beta
Okay, this one is good. We now have a shader for the game that gives it an old look, similar to the PlayStation One. Yet, there is still a lack of gameplay. You can still try the current item system,...
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0.3 Hotfix #2
December 12, 2025
by
Opposing Studio
#hotfix, #beta
Okay. This is the second hotfix, giving you some play (not really gameplay yet, but whatever). The reason I'm dubbing this a hotfix instead of a major update because you actually have a fpc (first-per...
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0.2 Hotfix #1
December 12, 2025
by
Opposing Studio
#hotfix, #beta
This Hotfix was designed to fix the main menu's file-not-found bug, though there is still no gameplay. Given that the game is technically runnable, you just can't play it...
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0.1 The beginning
December 12, 2025
by
Opposing Studio
1
#beta
Hello, people who may be reading this, This is the first publicly available version of Runeth, dubbed 0.1 Pre-Classic. I'm really excited to release this beta version of the game because it gives an i...
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